CREATIONS and SOLO CONCERTS
SOTTOBOSCO
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SOTTOBOSCO is an intermedial immersive installation that envisions a futuristic undergrowth seen from a non-human perspective. It recreates a transforming environment, inhabited by new creatures and shaped by both natural and artificial events.
At the center of the exhibition space stands a cylindrical terrarium, symbolizing both a tree and its undergrowth, producing sounds generated by the micro-movements of animals and small robots. Suspended above the audience, a transparent net with leaves releases the smell of moisture, while the soundscape blends mechanical noises, natural elements, and the visitors’ own presence.
The olfactory dimension is evoked through the organic scent of decomposition, creating a fully immersive sensory space. Mini robots, built with Arduino, act as a dystopian response to the overproduction of electronic and plastic materials that have become integrated into the ecosystem.
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Presented at Ars Electronica 3-7.09.2025-Theme Exhibition
Supported by Istituto Italiano di Cultura di Vienna, Ars Electronica
Tech partner: BG Life SRL
Render: Alvise Anhaus, Etienne Denoly
Support: Giovanni Falascone
Tech support: Fabio Machiavelli
COLONIZATION- SEA INVASION
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Colonization - Sea Invasion is an installation that engages the senses of hearing, smell and sight. Their interaction is used for the purpose of provoking questions in the visitor and offering insights to ponder, establishing a parallel between human life and that of the algae Agarophyton vermiculophyllum and Ulva lactuca and offering a different perspective on this often overlooked organism in spite of its importance to the lagoon ecosystem.
The visitor will interact with the depiction of a post-apocalyptic environment surrounding the real protagonist: the seaweed.
In the center of the scene, an aquarium is set up that contains algae. The aquarium is surrounded by small containers filled with water and mud from the Venetian lagoon, and arranged within a square formed by the walkways used in Venice for walking during high water.
In the walkways there are weight sensors which trigger the movement of the water inside the installation.
Smell also plays a key role in the installation.
Being an integral part of Venice's identity, the smell of the seaweed will be reproduced and spread through electrical pulses in relation to the movement and weight of the viewers.
Sounds will arise from two different sources: the sound of the decomposition of seaweed found inside the water and mud containers, amplified and manipulated, and underwater recordings of boats transiting the Grand Canal.
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Exhibited:
Micro-Music 2023, La Biennale di Venezia
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Scientific article:
"Invasion of alien macroalgae in the Venice Lagoon, a pest or a resource?"
by Prof. Sfriso
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Credits:
Research, Concept, Composition: Alberto Anhaus
Production: La Biennale di Venezia - CIMM, Centro Informatico Musicale Multimediale
Mentors: Kyoka, Thierry Coduys, Miller Puckette, Brigitta Muntendorf, Oscar Pizzo, Gerfried Stocker, Ali Nikrang, Yoko Shimizu
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ORGANICO
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"Organico"
is an immersive installation based on smell, sound and visual mutation of organic materials.
Through the vibrations of different cone speakers with above organic materials, the space will be invaded by the smell and the sound emanated by the conservation and decomposition of 4 different materials which are : earth, leaves, dead plants and grass. The selection of this material has been dictated by the idea to work with what is around me as an individual person in Bern in autumn 2022.
Moreover, this performance includes a collection of micro-sounds from the conservation/ decomposition process from 1st December 2022 to 20th January 2023.
The materials have started the conservation/decomposition process the 1st December 2022.
Details:
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SOLO RUMORE(Nur Rauschen)
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“Solo rumore” is a multimedia concert based on the noise by Alberto Anhaus.
The concert space will be re-adapted: the performer will be in the center and the public will surround the performance that is going to happen in and out of the center.
The concert is divided in 2 macro-sections: “In-Out_In” and “Going slow, vai piano”.
SOUND AND SPACE
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Can sound impact space, and vice versa? Can these two parameters be correlated, or united into one single thing?
Can musicians tune the listeners’ sensorial perception of a concert? If so, how?!
Sound is inextricably linked to space. The way we perceive sound depends heavily on the space it is heard in. This understanding serves as the basis for a wide variety of compositional approaches.

Musical programs are selected to fit into an event’s predetermined context, but the impact of their expression could be enhanced by a mindful choice of spatial positions.
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Details:
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WINDOWS AND DIMENSIONS
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"Windows and dimensions" is a series of pieces in which I play around with sounds coming from unexpected instruments; in different dimensions with the particular ways of creating sounds, and going through different setups representing different windows.Music by: Ablinger, Saunders, Lucier, Santacruz, Anhaus.
Details:
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